A couple years ago, when judging an interactive competition, there was an entry that started with a dark screen and, in the distance, a flickering candle. Using only sound, you moved through a landscape to get to the candle. If my memory is correct you weren’t rewarded with much more than a scare and then a fairly traditional website. But it was a nice example of something I’d urged my Art Center students to explore years earlier — create an interactive project with no visuals, just sound. They just stared at me, but I still think it was good advice.
The Lake is the more minimally interactive of the two. With it, you flip a card to advance through an audio-based environment. The interactivity is pretty simple, but the sound is beautifully done. From what I can gather, your journey is similar each time you advance, but differences reveal new details each time.
Papa Sangre is a bit more complex. In it, without any visual cues, you must navigate through different chambers, avoiding obstacles and collecting sound-tokens to advance. The challenges start simple and get more complex. They’re a little scary, but have some cute playful elements in them as well. My only complaint is that the audio mixing, which lets you know which direction your facing, is a little coarse and distracting.
They’re both definitely worth trying. And I’m definitely planning to spend more time with each of them.