Category Archives: Present


Happy New Year

JavaScript is required to view the contents of this page. Click the animation above to step through the eight doodles.   Thank you for a fantastic and memorable 2013. Wishing you an exciting 2014 with lots of new adventures. And stay tuned… I’m probably going to make some changes to Inventing Interactive in the coming… Read More


Paris: November, 2013

I just got back from a long relaxing and inspiring weekend in Paris and thought I’d post a handful pics of daily-life things I caught while was I traveling. First up – the touch-screen in-fight entertainment system on Air Canada. Nice big screens. But seeing a mouse cursor feels like a design mistake. Plus, the… Read More


Seamless Interaction

A couple weeks ago I was at dinner with some friends. At some point, talking about recent trips, people wanted to see pictures. As iPhones ware passed around (always a little worried that swiping to the next photo might reveal something not intended to be shared), we realized that we could exchange photos with Apple’s… Read More


Empowering Discovery

I’ve just fallen in love with “The Flavor Thesaurus” by Niki Segnit. The book takes 99 basic flavors and examines how each pairs with the remanding 98. The author acknowledges that the list of 99 and the pairings were only semi-scientific — instead it’s more a way of exploring pairings, categorizing recipes, and sharing personal… Read More

Here it is. The lights start in the center and then come rushing towards you, along with the audio.

Voice Tunnel

This past weekend I had a chance to experience Voice Tunnel — an interactive light and sound installation by Mexican-Canadian artist Rafael Lozano-Hemmer. It’s a temporary installation in New York City’s Park Avenue Tunnel and open just three Saturdays this month as part of Summer Streets 2013. The 1,4000 foot long piece runs from East 33rd Street… Read More


HP’s UI Design Vision

Often, when I work on projects, they’re for a client’s internal use, or otherwise secret, and I can’t share the work. So I was excited to discover that some work that I had helped lead was finally online, and I could post some of it. In 2009 I was working for BMW Group DesignworksUSA and… Read More



I’ve worked on the design of a variety of enterprise software systems. And I know the desperate desire from their users for tools that feel less corporate, and more consumer. They want stuff at work that feels like what’ve become accustomed to on their iPhones. They want stuff that’s fun! The problem is that it’s… Read More

Casey Reas: Signal to Noise (5), 2013


Having recently restarted my design practice of Triplecode, I’ve become increasingly busy (and, of course interested in) projects involving data and “big data.” My own work tends to focus on information design and giving tools to make the data useful. But there’s a whole other community which explores artistic expression using the same types of… Read More


Happiness Without Borders

I remember visiting a group at Xerox PARC when I was working on a project with them in the 80’s. They had a closed-curcuit video link between their lounge and the lounge of another lab in Oregon. The idea, at the time pretty new, was that with the live link, it would foster communication between… Read More



I love my new Sonos system. It took me a while to understand what it offered and why I might want it, but now that I’ve got it, I just want more. So – it was pretty cool to discover that Sonos has been (quietly) periodically sponsoring interactive installations that feature their technology… Right now… Read More



This looks interesting. From Oblong comes Greenhouse, a creative coding toolkit for spatial interfaces. One of Oblong’s founders helped design the gesture interfaces of Minority Report. And much of the firm’s work has been developing tools to make such gesture-based interactions more common place. Their g-speak platform enables multi-user, multi-screen, multi-device, spatial, networked applications. But… Read More


Attention to Detail

In design it’s often the small details that matter the most. And a couple recent finds have been great reminders of that. The first is the site KnobFeel. It’s a collection of “reviews based purely on the feel of the knob.” And it’s genius because, for so much industrial design, it really is the subtle… Read More