Nintendo’s 3DS Augmented Reality games look pretty cool. You place AR cards down, and the handheld gives you a magic view. Nothing especially new, but it’s beautifully done and looks quite responsive. The Archery game, shown here, looks great. It makes me want one 😉 (Link via Engadget.)
I’m normally a sucker for future vision videos, but Corning’s A Day Made of Glass, left me cold. It’s pretty, and full of subtle scenario details, but overall the interactions shown are so ordinary that it’s hard to get very excited. Maybe that’s just their point — this technology is becoming a standard part of… Read More
Johnny Holland‘s reports from Interaction 11 continue to be full of great stuff — and making me sad I wasn’t there. Here’s a fascinating presentaiton by Adam Connor on how film-techniques could be relevant to interaction designers. Particularly relevant as so often UX people talk about how “the story” is the most important part of… Read More
This video demo of Konkreet Performer, a music control and performance instrument for the iPad, was interesting because it positions itself as a break from traditional mixing-board metaphors for music UIs. I have no idea how usable it is, but it’s great to see the experimentation! (Link via CreativeApplications.Net.) It reminded me of this recent… Read More
Nice UI concept for a lock-screen — making it easier to respond to alerts, and to quickly activate functions. (Link via MEX.)
Great scrolling on the BeerCamp at SXSW 2011 site. Almost an infinite-zoom… (Link via @remotedevice)
Three interesting lists on the OObject website: Retro Videophones 10 Obsolete Web Browsers 12 Haptic Intertaces With most items on the lists you can click to go to additional background info. Pretty fun to explore…
Welcome to Pine Point is a new site from the National Film Board of Canada (who I’ve previously posted about) and the Goggles — about the town of Pine Point and what happens when a town is literally erased from the map.
Little Big Details is a nice new blog, highlighting the design and usability details that can make an interface or interaction. It’s not necessarily patterns that should become standard, but a reminder that details and refinement make a big difference.
Interesting presentation (by Rachel Hinman, of Nokia Research Lab) on designing for Mobile — full of good advice and recommendations. It’s also an nice reminder that mobile is still open for invention and to leave behind paradigms from desktop design. Her quote from Marshall McLuhan was on “the rear view mirror effect” — “We see… Read More
Two cool ways of doing language translation on mobile devices. The first, Word Lens (which got a lot of press a few weeks ago), uses the iPhone’s camera to overlay visual translations of text. It’s a cool, augmented-reality-like, magic lens. The second is the soon-to-be-launched (ie. still in alpha) update to Google Translate. “Essentially, this… Read More
Wolfire Games has some detailed, and loving, walkthroughs of several games on their YouTube channel and blog. They’re full of interesting observations that could be applied to all sorts of interaction design projects. (Link via Small Surfaces.)
These examples of livecoding musical performances by Andrew Sorensen, using his Impromptu programming language/environment are impressive, if hardcore! Lots more on his Vimeo page. Link via Creative Applications Network.
Interesting discussion of UI issues with Kinetic interfaces. Kinect Gestural UI: First Impressions
Strange Rain is a new iPhone/iPad app from Opertoon and Erik Loyer (who I previously interviewed about some of his earlier works). Looks nice!