Inventing Interactive

Archived entries for 3D

3D via Head Tracking

ipad_3d

Jeremie Francone and Laurence Nigay just published their work for the iPad and iPhone that uses head tracking to figure out where you are, and then adjust the on-screen image to give a 3D feeling to the display. And it looks really cool — 3D without the special glasses. The demos are part of their research at LIG on “Head-Coupled Perspective on Mobile Devices.” Their work is inspired by technology that Johnny Lee developed (and…
 
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3D on the iPhone

Palm Top Theater

I have to admit, I’m always a bit skeptical about 3D. But then, whenever I see something in 3D I get a bit caught by the sense of wonder the technique can inspire — the way it draws you into the image and makes you forget the world around you. So the below examples of 3D on the iPhone may not be perfect, or, even interactive, but they’re still cool because they suggest fun future…
 
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Augmented City

city2

Get your 3D glasses back out — there’s more red-blue goodness ahead! Keiichi Matsuda, who created Domestic Robocop, has a new project: Augmented City. The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organize; an immersive interface may become as much part of the world we inhabit…
 
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3D Everywhere!

Barneys Co-op

Yesterday I received a Barneys Co-op catalog in the mail — in which all of the photos were shot in 3D. Because they used the red-blue anaglyph method, they also included a pair of glasses. It may be an old-fashioned technology for 3D, but it’s still pretty fun. (You can also see the 3D catalog on their website.) So, I figured it was a sign for me to post some of the 3D links I’ve been…
 
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SIGGRAPH 2010

FuSA2 Touch Display

This week, here in LA, was SIGRRAPH 2010 — the annual conference on computer graphics and interactive technologies. The two parts of the event I find most interesting are the emerging technologies and art gallery exhibitions — and there was a lot of thought-provoking stuff being shown. Most was a bit rough around the edges, or research without a clear purpose yet, but it was inspirational. And it’s great to see designers, researchers and technologists…
 
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Nintendo’s Magic Window

nintendo_01

Take a look at this charming new game for the Nintendo DSi — Rittai Kakushi E Atta Koreda which roughly means: “3D Hidden Images: Found it! Here it is!” The premise is simply: explore 3D scenes and find hidden letters… Tilt the device around to see the scenes from different perspectives. What’s beautiful is how the screen feels like a window into an alternate world. What’s amazing is that the DSi has no accelerometer, it…
 
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Muriel Cooper: Information Landscapes

Financial Viewpoints, by Lisa Strausfeld

In 1994 Muriel Cooper presented work at the TED5 conference in Monterey, CA that changed the way designers thought of the possibilities of electronic media. The work, from her group at the MIT Media Lab‘s Visible Language Workshop (or VLW), took typography, literally, into three dimensions — and gave it dynamics and interactivity that had never been seen before. Tragically it was just after this that she passed away. I was a grad student in…
 
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Movie: Avatar

Avatar Holotable

It’s safe to bet that interface design in movies will be a recurring theme here. They give us a glimpse of the future, but from a design perspective of when the film was made. They take current ideas of where technology is heading, and project it forward to a point beyond what is currently possible. They’re full of imagination and fantasy — but still trying to make sense in that future context, and seem, hopefully,…
 
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