Inventing Interactive

Archived entries for Avatar

US Air Force – Space Command

Air Force (Commercial, Science Fiction)

What’s striking, at first glance, about this US Air Force TV commercial is how much it feels influenced by the UI design in Avatar. Or perhaps, alternatively, it’s because Avatar was influenced by military interfaces. In either case, it’s an interesting view of the Air Force’s UI capabilities. The commercial shows “Space Command” as both a future vision and reality. It’s part of a campaign to show that technology, once thought to be science fiction,…
 
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Interview: Neil Huxley (Art Director, Avatar)

Neil_Huxley1

After posting about the UI in Avatar, I was so happy that Neil Huxley agreed to an interview about his work on that film. Neil was art director and motion graphics supervisor for Avatar‘s UI at Prime Focus VFX LA. Q: Can you talk a little about your background and how you got started. I was born in London, and lived there for 26 years then moved to Australia and now I’m based in LA….
 
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Movie: Avatar

Avatar Holotable

It’s safe to bet that interface design in movies will be a recurring theme here. They give us a glimpse of the future, but from a design perspective of when the film was made. They take current ideas of where technology is heading, and project it forward to a point beyond what is currently possible. They’re full of imagination and fantasy — but still trying to make sense in that future context, and seem, hopefully,…
 
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