Inventing Interactive

Archived entries for cd-rom

Gadget: Invention, Travel and Adventure

gadget2

When the iPad was released last year, there were several titles that had strong echos of earlier days of interactive CD-ROMs. Relaxing on a sofa and exploring a new world was much more enjoyable than sitting at the computer where the sense of wonder and adventure quickly transformed into frustration and an eagerness to relax elsewhere. So it’s great to see a title from “back in the day” get reissued and brought, sensitively, up-to-date for…
 
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Underworld’s DVD-ROM

201c

In the late 90′s, Underworld was super-popular among my graphic design and new media friends. It wasn’t just Underworld’s music, it was the way they used visual design and motion graphics as part of their brand, and as a central element in their live performances. They weren’t just music – they were media! And it made a lot of sense — Underworld had deep connections with the art/design group Tomato and there was even some…
 
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Musical CD-ROMs

Eve (1996)

In the mid 90′s there was a mini-boom for pop-music CD-ROMs. Unlike early titles from Voyager, which tended towards intellectual examinations of classical symphonies, these were moody, artistic, experiences. Strongly influenced by Myst, they let users move through virtual worlds, try to solve puzzles, and unlock special content. Their narratives may have been frustrating and unclear, but it was great to see artists experimenting with the medium. It’s easy to forget how slow computers were…
 
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Urban Feedback

GRollestone_UF-1

I remember a CD-ROM project from the 90s that was unlike almost else appearing at the time. An ambient fluid flow of images and film, mixed with a unusual collection of audio, it created the feeling of moving through an urban environment. You had only the vaguest feeling of control of it all — almost as if you were being pulled through the city. It was a dream-like kind of experience. The project was “Urban…
 
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Voyager (1989-2000)

Wired Tablet App

Watching this video demo of Wired magazine’s prototype tablet app, I was struck by how ordinary it felt. Yes, it was nice to see multiple pages from the magazine, to move fluidly among them, and for those pages to have some embedded interactivity. But overall it felt like a traditional solution. Are publishers ready to innovate? I certainly wouldn’t be the first to argue that publishers need to seriously re-think how they communicate. Are there…
 
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Lovedisk

IMG_2249

One of my very favorite early interactive projects was Lovedisk. I first saw it on a CD-ROM of winners from (I think) the 1997 Communication Arts Interactive Design Annual. Every semester, for a couple years after that, I’d show it to my students who would shrug. I think they thought it wasn’t up to Art Center design standards. They wanted to work on projects that were more serious and portfolio-worthy. I think they were wrong….
 
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Magic Books

Leonardo da Vinci, Codex

When I first saw Peter Greenaway’s film “Prospero’s Books” I was drawn to the innovative use of layering and multiple images to visualize the 24 books that made up the film’s arc. I was inspired. I wanted to explore ways to create interactive books with the richness and complexity as the books in the film… Books that felt handmade — full of magical, detailed, mysterious content. So what about some examples of interesting digital books?…
 
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