Inventing Interactive

Archived entries for Prometheus

Territory’s Prometheus UI

02

For Prometheus, David Sheldon-Hicks and his team at Territory were asked to work on several UI elements. David recently took the time to answer some questions about their work for the film. Q: How did you and Territory get involved with this project? We got a phone call out of the blue from George Simons, the screen graphic supervisor. I think a friend of a friend had mentioned that I’d done screens for Casino Royale…
 
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Prometheus UI Development Sketches

Sorry – but by request of Prologe, this post has been taken down. But… if you’re interested in UI from Prometheus, be sure to read this interview I did with David Sheldon-Hicks about the UI that his firm, Territory, did for Prometheus.

Prometheus UI Teasers

Stasis Chamber

It’s not out yet but Prometheus sure looks cool. I’m trying to track down the UI designer (any suggestions?) to learn more. But in the mean time, here are a handful of images of UIs from the upcoming film.



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