The new film Guardians of the Galaxy is full of crazy cool future digital interfaces and interactions. David Sheldon-Hicks, creative director of motion at Territory, the firm that did all the UI work for the film, recently took the time to talk about their work in the film — as well as share a ton… Read More
Despite the controversy surrounding Ender’s Game, I wanted to share a handful of images of UI from the film. Among the team involved in the work was Ash Thorp, who I’ve interviewed here before about his other work. It’s beautiful, complex, rich-looking infographics and interface stuff. There’s more on Ash’s site, too.
I’m a massive Star Trek fan. So I’m super-excited that Jorge Almeida took some time to discuss his work on Star Trek Into Darkness — for which he was the lead designer of the UI elements. (If you’re paying attention you’ll remember this previous post with Jorge on his work for MI:4 and The Dark… Read More
More great work from Bradley Munkowitz (aka GMUNK) — this time a reel of GFX work from the film Oblivion. Take a look: The vimeo page as well as a page on his own website gives plenty of details on what’s what. A nice overview describes the “Graphic Language stressed functionality and minimalism while utilizing… Read More
GMUNK, who I previously interviewed for his work on “Tron,” recently put up a Pintrest page full of eye-candy fantasy UI and GFX process videos. They’re all worth a look, but here are a couple cool highlights… The “Tron” video shows some of the graphics from the Solar Sailor sequence. Very beautiful. It’s interesting to see… Read More
A couple short films with some eye-catching interfaces… The first film is Lost Memories, by Francois Ferracci, and it has some nice holographic-like projections. For more on the film’s production there is an interview with the director on One Small Window. The second film is Plurality, by Dennis Liu. It’s a bigger film, with a lot… Read More
For years I’ve though about writing a book on interface design in science fiction movies. The idea always started as a big coffee table book full of great examples, but then the details started to get tricky: “how would the book be organized?”; “how would all the interconnected themes weave together in the examples?”; and… Read More
Jorge Almeida has worked on a wide range of fantasy UIs for film — the most recent being “Mission: Impossible – Ghost Protocol” (MI:4) and “The Dark Knight Rises” (TDKR). I’m so happy that he was able to take some time to talk about his work, as well as to share some images. Q: How… Read More
Ash Thorp, who I interviewed recently about his work on Prometheus, has been busy. His work is also in the just released Total Recall. And he took some time to talk about that work… Q: So, as you got started, what was the brief? The brief was to build iconic, yet functional, interface designs that… Read More
For The Avengers, Rise of the Planet of the Apes and other blockbusters, Jayse Hansen has created many of the UI elements in the films. I’m really excited that he took the time for this interview in which, besides lots of cool details and background about the designs, he also shares some fantastic behind-the-scenes graphic… Read More
For Prometheus, David Sheldon-Hicks and his team at Territory were asked to work on several UI elements. David recently took the time to answer some questions about their work for the film. Q: How did you and Territory get involved with this project? We got a phone call out of the blue from George Simons,… Read More
Sorry – but by request of Prologe, this post has been taken down. But… if you’re interested in UI from Prometheus, be sure to read this interview I did with David Sheldon-Hicks about the UI that his firm, Territory, did for Prometheus.
It’s not out yet but Prometheus sure looks cool. I’m trying to track down the UI designer (any suggestions?) to learn more. But in the mean time, here are a handful of images of UIs from the upcoming film.
The blog Huds and Guis has put together three great video montages of UI design from the 2001 film Final Fantasy. The film may not be all that great, but these UI sequences are a lot of fun to watch. Definitely UI candy! It’s an interesting collection of holographic displays, globes and spheres, small detailed… Read More
For Disney’s “TRON: Legacy,” Bradley Munkowitz, better known as GMUNK, was the lead animated graphics artist. He assembled and led a team of GFX all-stars who conceived, designed and animated approximately 10 minutes of UI sequences and holograms at Digital Domain for director Joseph Kosinski and visual effects supervisor Eric Barba. I was so happy… Read More