This past week the winners of the 2013 UK Music Video Awards were announced. (Creative Review has a nice summary of the event.) And what’s noteworthy for me was it was the first year they had an Interactive Video Award. This years winner was for the song Kilo by Light Light, and went to Amsterdam-based design studio Moniker. I had […]
Despite the controversy surrounding Ender’s Game, I wanted to share a handful of images of UI from the film. Among the team involved in the work was Ash Thorp, who I’ve interviewed here before about his other work. It’s beautiful, complex, rich-looking infographics and interface stuff. There’s more on Ash’s site, too.
Last weekend, while on vacation, I saw this Surface (or Surface-like) table at the hotel’s concierge desk. The idea of making local information easily accessible to guests is, of course, a great idea. And the dual-interaction possibilities, so that both guest and concierge can work together to explore options, are empowering. But it’s the realities […]
I may be new to this party, but it sure looks like a cool one. It’s the Leap Motion gesture control system — a $70 device that’s scheduled for release some time this winter. Technology Review described it as The Most Important New Technology Since the Smart Phone. That may be a bit strong, but… […]
A game that self-destructs — both visually and structurally — as you play it. And once it’s done, the executable file no longer works. GlitchHiker was created for Global Game Jam on the theme “Extinction.” People could play the game at the event, but eventually it self-destructed — never playable again. All that remains is […]
Take a look at Receipt Racer — a microproject by Joshua Noble and undef. Done in just one day, as part of the CreativeApplications.Net OFFF2011 Workshop, the game is a fascinating mix of interactivity and print. Using a thermal receipt printer, a racing track is printed. The racing car is projected onto the printout with […]
Designing for multiple screens brings a wide range of design issues. Take a look at this collection of Multiscreen Patterns from the German design Studio Precious. The slideshare presents six different screen ecosystems. Definitely worth a look. Simple and beautiful.
Nintendo’s 3DS Augmented Reality games look pretty cool. You place AR cards down, and the handheld gives you a magic view. Nothing especially new, but it’s beautifully done and looks quite responsive. The Archery game, shown here, looks great. It makes me want one 😉 (Link via Engadget.)
I’m normally a sucker for future vision videos, but Corning’s A Day Made of Glass, left me cold. It’s pretty, and full of subtle scenario details, but overall the interactions shown are so ordinary that it’s hard to get very excited. Maybe that’s just their point — this technology is becoming a standard part of […]
Johnny Holland‘s reports from Interaction 11 continue to be full of great stuff — and making me sad I wasn’t there. Here’s a fascinating presentaiton by Adam Connor on how film-techniques could be relevant to interaction designers. Particularly relevant as so often UX people talk about how “the story” is the most important part of […]
This video demo of Konkreet Performer, a music control and performance instrument for the iPad, was interesting because it positions itself as a break from traditional mixing-board metaphors for music UIs. I have no idea how usable it is, but it’s great to see the experimentation! (Link via CreativeApplications.Net.) It reminded me of this recent […]
Nice UI concept for a lock-screen — making it easier to respond to alerts, and to quickly activate functions. (Link via MEX.)
Great scrolling on the BeerCamp at SXSW 2011 site. Almost an infinite-zoom… (Link via @remotedevice)
Three interesting lists on the OObject website: Retro Videophones 10 Obsolete Web Browsers 12 Haptic Intertaces With most items on the lists you can click to go to additional background info. Pretty fun to explore…
Welcome to Pine Point is a new site from the National Film Board of Canada (who I’ve previously posted about) and the Goggles — about the town of Pine Point and what happens when a town is literally erased from the map.
Interesting presentation (by Rachel Hinman, of Nokia Research Lab) on designing for Mobile — full of good advice and recommendations. It’s also an nice reminder that mobile is still open for invention and to leave behind paradigms from desktop design. Her quote from Marshall McLuhan was on “the rear view mirror effect” — “We see […]
Two cool ways of doing language translation on mobile devices. The first, Word Lens (which got a lot of press a few weeks ago), uses the iPhone’s camera to overlay visual translations of text. It’s a cool, augmented-reality-like, magic lens. The second is the soon-to-be-launched (ie. still in alpha) update to Google Translate. “Essentially, this […]
Wolfire Games has some detailed, and loving, walkthroughs of several games on their YouTube channel and blog. They’re full of interesting observations that could be applied to all sorts of interaction design projects. (Link via Small Surfaces.)
These examples of livecoding musical performances by Andrew Sorensen, using his Impromptu programming language/environment are impressive, if hardcore! Lots more on his Vimeo page. Link via Creative Applications Network.
Interesting discussion of UI issues with Kinetic interfaces. Kinect Gestural UI: First Impressions