The future of the automotive industry has been getting a lot of press lately. It’s starting to sound as if self-driving cars are (umm…) just around the corner. But the future of mobility is going to be a lot more than just autonomous vehicles. It’s about how new technologies and services can be used to solve… Read More
The new film Guardians of the Galaxy is full of crazy cool future digital interfaces and interactions. David Sheldon-Hicks, creative director of motion at Territory, the firm that did all the UI work for the film, recently took the time to talk about their work in the film — as well as share a ton… Read More
A couple weeks ago I was at dinner with some friends. At some point, talking about recent trips, people wanted to see pictures. As iPhones ware passed around (always a little worried that swiping to the next photo might reveal something not intended to be shared), we realized that we could exchange photos with Apple’s… Read More
Despite the controversy surrounding Ender’s Game, I wanted to share a handful of images of UI from the film. Among the team involved in the work was Ash Thorp, who I’ve interviewed here before about his other work. It’s beautiful, complex, rich-looking infographics and interface stuff. There’s more on Ash’s site, too.
I’m a big fan of future vision and future scenario projects. And the recent article, The Future (According to Corporations), by Robert Bolton, gives an interesting read on them. The article is a response to a talk by Scott Smith who argued that such projects are watered-down corporate visions, lacking real-world emotions and needs, and encouraging… Read More
I’m a massive Star Trek fan. So I’m super-excited that Jorge Almeida took some time to discuss his work on Star Trek Into Darkness — for which he was the lead designer of the UI elements. (If you’re paying attention you’ll remember this previous post with Jorge on his work for MI:4 and The Dark… Read More
More great work from Bradley Munkowitz (aka GMUNK) — this time a reel of GFX work from the film Oblivion. Take a look: The vimeo page as well as a page on his own website gives plenty of details on what’s what. A nice overview describes the “Graphic Language stressed functionality and minimalism while utilizing… Read More
I love it when designer talk about the process behind their work. And even more when that process is both thoughtful and sketchy. For it’s through sketching and making design tangible that one can begin to experience and understanding it. And from that comes learning and thus the ability to iterate and improve. Berg recently… Read More
Happy new year! It’s the start of a new year, and so the web is flooded with best-of and what’s-next articles. So bear with me if, over the next couple days, I share some favorites here. 5 in 5, from IBM Research, is a thoughtful look at how innovations, organized around our five senses, will… Read More
A couple short films with some eye-catching interfaces… The first film is Lost Memories, by Francois Ferracci, and it has some nice holographic-like projections. For more on the film’s production there is an interview with the director on One Small Window. The second film is Plurality, by Dennis Liu. It’s a bigger film, with a lot… Read More
Jorge Almeida has worked on a wide range of fantasy UIs for film — the most recent being “Mission: Impossible – Ghost Protocol” (MI:4) and “The Dark Knight Rises” (TDKR). I’m so happy that he was able to take some time to talk about his work, as well as to share some images. Q: How… Read More
Ash Thorp, who I interviewed recently about his work on Prometheus, has been busy. His work is also in the just released Total Recall. And he took some time to talk about that work… Q: So, as you got started, what was the brief? The brief was to build iconic, yet functional, interface designs that… Read More
For The Avengers, Rise of the Planet of the Apes and other blockbusters, Jayse Hansen has created many of the UI elements in the films. I’m really excited that he took the time for this interview in which, besides lots of cool details and background about the designs, he also shares some fantastic behind-the-scenes graphic… Read More
For Prometheus, David Sheldon-Hicks and his team at Territory were asked to work on several UI elements. David recently took the time to answer some questions about their work for the film. Q: How did you and Territory get involved with this project? We got a phone call out of the blue from George Simons,… Read More
It’s not out yet but Prometheus sure looks cool. I’m trying to track down the UI designer (any suggestions?) to learn more. But in the mean time, here are a handful of images of UIs from the upcoming film.